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@@ -2,7 +2,7 @@ import { computed, Ref } from 'vue'
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import { useStore } from 'vuex'
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import { State, MutationTypes } from '@/store'
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import { ElementTypes, PPTElement, PPTImageElement, PPTLineElement, PPTShapeElement } from '@/types/slides'
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-import { OPERATE_KEYS, ElementScaleHandler, AlignmentLineProps, MultiSelectRange } from '@/types/edit'
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+import { OperatePoints, ElementScaleHandler, AlignmentLineProps, MultiSelectRange } from '@/types/edit'
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import { VIEWPORT_SIZE, VIEWPORT_ASPECT_RATIO } from '@/configs/canvas'
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import { AlignLine, uniqAlignLines } from '@/utils/element'
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@@ -69,14 +69,14 @@ export const getRotateElementPoints = (element: RotateElementData, angle: number
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// 获取元素某个操作点对角线上另一端的操作点坐标(例如:左上 <-> 右下)
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export const getOppositePoint = (direction: number, points: ReturnType<typeof getRotateElementPoints>): { left: number; top: number } => {
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const oppositeMap = {
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- [OPERATE_KEYS.RIGHT_BOTTOM]: points.leftTopPoint,
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- [OPERATE_KEYS.LEFT_BOTTOM]: points.rightTopPoint,
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- [OPERATE_KEYS.LEFT_TOP]: points.rightBottomPoint,
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- [OPERATE_KEYS.RIGHT_TOP]: points.leftBottomPoint,
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- [OPERATE_KEYS.TOP]: points.bottomPoint,
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- [OPERATE_KEYS.BOTTOM]: points.topPoint,
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- [OPERATE_KEYS.LEFT]: points.rightPoint,
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- [OPERATE_KEYS.RIGHT]: points.leftPoint,
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+ [OperatePoints.RIGHT_BOTTOM]: points.leftTopPoint,
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+ [OperatePoints.LEFT_BOTTOM]: points.rightTopPoint,
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+ [OperatePoints.LEFT_TOP]: points.rightBottomPoint,
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+ [OperatePoints.RIGHT_TOP]: points.leftBottomPoint,
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+ [OperatePoints.TOP]: points.bottomPoint,
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+ [OperatePoints.BOTTOM]: points.topPoint,
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+ [OperatePoints.LEFT]: points.rightPoint,
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+ [OperatePoints.RIGHT]: points.leftPoint,
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}
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return oppositeMap[direction]
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}
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@@ -234,45 +234,45 @@ export default (
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// 锁定宽高比例
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if(isLockRatio) {
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- if(command === OPERATE_KEYS.RIGHT_BOTTOM || command === OPERATE_KEYS.LEFT_TOP) revisedY = revisedX / lockRatio
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- if(command === OPERATE_KEYS.LEFT_BOTTOM || command === OPERATE_KEYS.RIGHT_TOP) revisedY = -revisedX / lockRatio
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+ if(command === OperatePoints.RIGHT_BOTTOM || command === OperatePoints.LEFT_TOP) revisedY = revisedX / lockRatio
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+ if(command === OperatePoints.LEFT_BOTTOM || command === OperatePoints.RIGHT_TOP) revisedY = -revisedX / lockRatio
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}
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// 根据不同的操作点分别计算元素缩放后的大小和位置
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// 这里计算的位置是错误的,因为旋转后缩放实际上也改变了元素的位置,需要在后面进行矫正
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// 这里计算的大小是正确的,因为上面修正鼠标按下后移动的距离时其实已经进行过了矫正
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- if(command === OPERATE_KEYS.RIGHT_BOTTOM) {
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+ if(command === OperatePoints.RIGHT_BOTTOM) {
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width = getSizeWithinRange(elOriginWidth + revisedX)
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height = getSizeWithinRange(elOriginHeight + revisedY)
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}
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- else if(command === OPERATE_KEYS.LEFT_BOTTOM) {
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+ else if(command === OperatePoints.LEFT_BOTTOM) {
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width = getSizeWithinRange(elOriginWidth - revisedX)
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height = getSizeWithinRange(elOriginHeight + revisedY)
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left = elOriginLeft - (width - elOriginWidth)
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}
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- else if(command === OPERATE_KEYS.LEFT_TOP) {
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+ else if(command === OperatePoints.LEFT_TOP) {
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width = getSizeWithinRange(elOriginWidth - revisedX)
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height = getSizeWithinRange(elOriginHeight - revisedY)
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left = elOriginLeft - (width - elOriginWidth)
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top = elOriginTop - (height - elOriginHeight)
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}
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- else if(command === OPERATE_KEYS.RIGHT_TOP) {
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+ else if(command === OperatePoints.RIGHT_TOP) {
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width = getSizeWithinRange(elOriginWidth + revisedX)
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height = getSizeWithinRange(elOriginHeight - revisedY)
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top = elOriginTop - (height - elOriginHeight)
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}
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- else if(command === OPERATE_KEYS.TOP) {
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+ else if(command === OperatePoints.TOP) {
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height = getSizeWithinRange(elOriginHeight - revisedY)
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top = elOriginTop - (height - elOriginHeight)
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}
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- else if(command === OPERATE_KEYS.BOTTOM) {
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+ else if(command === OperatePoints.BOTTOM) {
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height = getSizeWithinRange(elOriginHeight + revisedY)
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}
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- else if(command === OPERATE_KEYS.LEFT) {
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+ else if(command === OperatePoints.LEFT) {
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width = getSizeWithinRange(elOriginWidth - revisedX)
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left = elOriginLeft - (width - elOriginWidth)
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}
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- else if(command === OPERATE_KEYS.RIGHT) {
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+ else if(command === OperatePoints.RIGHT) {
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width = getSizeWithinRange(elOriginWidth + revisedX)
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}
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@@ -295,11 +295,11 @@ export default (
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let moveY = y / canvasScale.value
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if(isLockRatio) {
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- if(command === OPERATE_KEYS.RIGHT_BOTTOM || command === OPERATE_KEYS.LEFT_TOP) moveY = moveX / lockRatio
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- if(command === OPERATE_KEYS.LEFT_BOTTOM || command === OPERATE_KEYS.RIGHT_TOP) moveY = -moveX / lockRatio
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+ if(command === OperatePoints.RIGHT_BOTTOM || command === OperatePoints.LEFT_TOP) moveY = moveX / lockRatio
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+ if(command === OperatePoints.LEFT_BOTTOM || command === OperatePoints.RIGHT_TOP) moveY = -moveX / lockRatio
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}
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- if(command === OPERATE_KEYS.RIGHT_BOTTOM) {
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+ if(command === OperatePoints.RIGHT_BOTTOM) {
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const { offsetX, offsetY } = alignedAdsorption(elOriginLeft + elOriginWidth + moveX, elOriginTop + elOriginHeight + moveY)
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moveX = moveX - offsetX
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moveY = moveY - offsetY
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@@ -310,7 +310,7 @@ export default (
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width = getSizeWithinRange(elOriginWidth + moveX)
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height = getSizeWithinRange(elOriginHeight + moveY)
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}
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- else if(command === OPERATE_KEYS.LEFT_BOTTOM) {
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+ else if(command === OperatePoints.LEFT_BOTTOM) {
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const { offsetX, offsetY } = alignedAdsorption(elOriginLeft + moveX, elOriginTop + elOriginHeight + moveY)
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moveX = moveX - offsetX
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moveY = moveY - offsetY
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@@ -322,7 +322,7 @@ export default (
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height = getSizeWithinRange(elOriginHeight + moveY)
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left = elOriginLeft - (width - elOriginWidth)
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}
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- else if(command === OPERATE_KEYS.LEFT_TOP) {
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+ else if(command === OperatePoints.LEFT_TOP) {
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const { offsetX, offsetY } = alignedAdsorption(elOriginLeft + moveX, elOriginTop + moveY)
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moveX = moveX - offsetX
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moveY = moveY - offsetY
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@@ -335,7 +335,7 @@ export default (
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left = elOriginLeft - (width - elOriginWidth)
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top = elOriginTop - (height - elOriginHeight)
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}
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- else if(command === OPERATE_KEYS.RIGHT_TOP) {
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+ else if(command === OperatePoints.RIGHT_TOP) {
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const { offsetX, offsetY } = alignedAdsorption(elOriginLeft + elOriginWidth + moveX, elOriginTop + moveY)
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moveX = moveX - offsetX
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moveY = moveY - offsetY
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@@ -347,24 +347,24 @@ export default (
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height = getSizeWithinRange(elOriginHeight - moveY)
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top = elOriginTop - (height - elOriginHeight)
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}
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- else if(command === OPERATE_KEYS.LEFT) {
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+ else if(command === OperatePoints.LEFT) {
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const { offsetX } = alignedAdsorption(elOriginLeft + moveX, null)
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moveX = moveX - offsetX
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width = getSizeWithinRange(elOriginWidth - moveX)
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left = elOriginLeft - (width - elOriginWidth)
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}
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- else if(command === OPERATE_KEYS.RIGHT) {
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+ else if(command === OperatePoints.RIGHT) {
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const { offsetX } = alignedAdsorption(elOriginLeft + elOriginWidth + moveX, null)
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moveX = moveX - offsetX
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width = getSizeWithinRange(elOriginWidth + moveX)
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}
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- else if(command === OPERATE_KEYS.TOP) {
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+ else if(command === OperatePoints.TOP) {
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const { offsetY } = alignedAdsorption(null, elOriginTop + moveY)
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moveY = moveY - offsetY
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height = getSizeWithinRange(elOriginHeight - moveY)
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top = elOriginTop - (height - elOriginHeight)
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}
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- else if(command === OPERATE_KEYS.BOTTOM) {
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+ else if(command === OperatePoints.BOTTOM) {
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const { offsetY } = alignedAdsorption(null, elOriginTop + elOriginHeight + moveY)
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moveY = moveY - offsetY
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height = getSizeWithinRange(elOriginHeight + moveY)
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@@ -411,8 +411,8 @@ export default (
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// 锁定宽高比例
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if(ctrlOrShiftKeyActive.value) {
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- if(command === OPERATE_KEYS.RIGHT_BOTTOM || command === OPERATE_KEYS.LEFT_TOP) y = x / lockRatio
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- if(command === OPERATE_KEYS.LEFT_BOTTOM || command === OPERATE_KEYS.RIGHT_TOP) y = -x / lockRatio
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+ if(command === OperatePoints.RIGHT_BOTTOM || command === OperatePoints.LEFT_TOP) y = x / lockRatio
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+ if(command === OperatePoints.LEFT_BOTTOM || command === OperatePoints.RIGHT_TOP) y = -x / lockRatio
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}
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// 获取鼠标缩放时当前所有激活元素的范围
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@@ -421,32 +421,32 @@ export default (
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let currentMinY = minY
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let currentMaxY = maxY
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- if(command === OPERATE_KEYS.RIGHT_BOTTOM) {
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+ if(command === OperatePoints.RIGHT_BOTTOM) {
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currentMaxX = maxX + x
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currentMaxY = maxY + y
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}
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- else if(command === OPERATE_KEYS.LEFT_BOTTOM) {
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+ else if(command === OperatePoints.LEFT_BOTTOM) {
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currentMinX = minX + x
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currentMaxY = maxY + y
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}
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- else if(command === OPERATE_KEYS.LEFT_TOP) {
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+ else if(command === OperatePoints.LEFT_TOP) {
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currentMinX = minX + x
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currentMinY = minY + y
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}
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- else if(command === OPERATE_KEYS.RIGHT_TOP) {
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+ else if(command === OperatePoints.RIGHT_TOP) {
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currentMaxX = maxX + x
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currentMinY = minY + y
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}
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- else if(command === OPERATE_KEYS.TOP) {
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+ else if(command === OperatePoints.TOP) {
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currentMinY = minY + y
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}
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- else if(command === OPERATE_KEYS.BOTTOM) {
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+ else if(command === OperatePoints.BOTTOM) {
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currentMaxY = maxY + y
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}
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- else if(command === OPERATE_KEYS.LEFT) {
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+ else if(command === OperatePoints.LEFT) {
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currentMinX = minX + x
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}
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- else if(command === OPERATE_KEYS.RIGHT) {
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+ else if(command === OperatePoints.RIGHT) {
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currentMaxX = maxX + x
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}
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